Display
Pixel Grid, Raster Lines, Phosphor, Glow, and Beam controls.
| Parameter | Type | Default | Description |
|---|
| Mask Type | Choice4 types | Aperture Grille | The physical screen type. Each has its own character. |
| Mask Pitch | Float0.5 - 20.0 | 3.5 | How tight or loose the screen texture is. Lower = finer, higher = chunkier. |
| Mask Intensity | Float0% - 100% | 72% | How visible the screen texture is. |
- Shadow Mask (Dot Triad) - The classic CRT look
- Aperture Grille (Trinitron) - Sony Trinitron style
- Raster Only - No pixel mask, just scanlines
- Slot Mask (Brick) - Late-era consumer TVs
| Parameter | Type | Default | Description |
|---|
| Raster Weight | Float0% - 100% | 30% | Darkness of the scanlines. |
| Line Pitch | Float0.05 - 1.0 | 0.276 | How tight the scanlines sit. |
| Sweep Speed | Float0 - 5 | 1.0 | Visible refresh sweep. Set to 0 to disable. |
| Parameter | Type | Default | Description |
|---|
| Phosphor Bleed | Float0% - 100% | 15% | Color bleeding between phosphor cells. More = softer, dreamier. |
| Edge Define | Float0 - 10 | 3.0 | How crisp the image stays through the tube. |
| Bloom Size | Float0.5 - 20 | 3.1 | Size of the tight glow around bright areas. |
| Bloom Power | Float0% - 200% | 60% | Intensity of the tight glow. |
| Halo Radius | Float1 - 100 | 19.7 | Size of the wide atmospheric glow. |
| Halo Power | Float0% - 200% | 75.6% | Intensity of the atmospheric glow. |
| Glow Pulse | Float0% - 100% | 50% | Animated glow variation. |
| Glow Tint | Color (RGB) | White | Color of the glow. Try warm tones for vintage, cool for sci-fi. |
| Halation | Float0% - 100% | 0% | Faint aura around bright areas. |
| Halation Spread | Float1 - 50 | 20 | How far the halation spreads. |
| Parameter | Type | Default | Description |
|---|
| Beam Width | Float0% - 100% | 0% | How much brightness pushes through the raster. |
| Beam Intensity | Float0% - 100% | 0% | How hard bright areas burn through. |
| Beam Curve | Float0.5 - 3.0 | 1.5 | How the beam responds to brightness. Lower = hotter. |