DitheronParameters
Adjustments
Pre-dither image controls — brightness, contrast, saturation, gamma, and downscale.
Shape the image before it hits the dither. Small changes here have a dramatic effect on the output.
Controls
| Parameter | Type | Default | Description |
|---|---|---|---|
| Brightness | Float-100% to +100% | 0% | Shifts the overall brightness. Push it up to reveal detail in shadows before dithering, or down for a moodier input. |
| Contrast | Float0% - 300% | 100% | Expands or compresses the tonal range. Higher contrast = more defined dither patterns. Lower = smoother, more blended. |
| Saturation | Float0% - 200% | 100% | Color intensity of the input image. Set to 0% for monochrome dithering even without a palette. |
| Gamma | Float0.1 - 3.0 | 1.0 | Controls where the dither concentrates. Below 1.0 pushes it toward highlights. Above 1.0 pushes it toward shadows. |
| Invert | Toggle | Off | Flip the image to a negative. Creates a completely different pattern. |
| Downscale | ChoiceOff, 720p, 480p, 360p, 240p, 160p, 128p, 96p, 64p, 48p, 32p | Off | Creates a chunky, low-res pixel art look. |
Why Adjustments Matter
What goes in determines what comes out:
- Higher contrast creates bolder, more defined patterns
- Lower contrast creates softer, more blended looks
- Brightness reveals or hides detail in shadows and highlights
- Gamma is your precision tool for placing the dither exactly where you want it
Downscale
Downscale gives you a chunky, mosaic-like pixel art look.
| Setting | Look |
|---|---|
| Off | Full resolution dithering |
| 720p - 480p | Subtle softening. Good for broadcast-style grain. |
| 360p - 240p | Visible pixels. Retro video game territory. |
| 160p - 96p | Chunky. Early console aesthetic. |
| 64p - 32p | Extreme. Each pixel covers a large area. Abstract, graphic. |
Downscale combines powerfully with Scale in the Dither section. Try Downscale 240p + Bayer 4x4 + Scale 2 for a classic Game Boy look.
Tips
- Contrast 150-200% before a Bayer dither makes patterns really pop — great for graphic design looks
- Saturation 0% is the quickest way to get monochrome dithering without changing your palette
- Invert before a Scatteral algorithm creates haunting, solarized textures
- Gamma 0.5 pushes most of the image into shadow territory — the dither pattern concentrates in the highlights only