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DitheronParameters

Adjustments

Pre-dither image controls — brightness, contrast, saturation, gamma, and downscale.

Shape the image before it hits the dither. Small changes here have a dramatic effect on the output.

Controls

ParameterTypeDefaultDescription
BrightnessFloat-100% to +100%0%Shifts the overall brightness. Push it up to reveal detail in shadows before dithering, or down for a moodier input.
ContrastFloat0% - 300%100%Expands or compresses the tonal range. Higher contrast = more defined dither patterns. Lower = smoother, more blended.
SaturationFloat0% - 200%100%Color intensity of the input image. Set to 0% for monochrome dithering even without a palette.
GammaFloat0.1 - 3.01.0Controls where the dither concentrates. Below 1.0 pushes it toward highlights. Above 1.0 pushes it toward shadows.
InvertToggleOffFlip the image to a negative. Creates a completely different pattern.
DownscaleChoiceOff, 720p, 480p, 360p, 240p, 160p, 128p, 96p, 64p, 48p, 32pOffCreates a chunky, low-res pixel art look.

Why Adjustments Matter

What goes in determines what comes out:

  • Higher contrast creates bolder, more defined patterns
  • Lower contrast creates softer, more blended looks
  • Brightness reveals or hides detail in shadows and highlights
  • Gamma is your precision tool for placing the dither exactly where you want it

Downscale

Downscale gives you a chunky, mosaic-like pixel art look.

SettingLook
OffFull resolution dithering
720p - 480pSubtle softening. Good for broadcast-style grain.
360p - 240pVisible pixels. Retro video game territory.
160p - 96pChunky. Early console aesthetic.
64p - 32pExtreme. Each pixel covers a large area. Abstract, graphic.

Downscale combines powerfully with Scale in the Dither section. Try Downscale 240p + Bayer 4x4 + Scale 2 for a classic Game Boy look.

Tips

  • Contrast 150-200% before a Bayer dither makes patterns really pop — great for graphic design looks
  • Saturation 0% is the quickest way to get monochrome dithering without changing your palette
  • Invert before a Scatteral algorithm creates haunting, solarized textures
  • Gamma 0.5 pushes most of the image into shadow territory — the dither pattern concentrates in the highlights only