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DitheronParameters

Dither

Dither Mode is the first creative decision. It selects the control set that turns the source into a pattern or treatment.

Dither Mode

ModeWhat it does
Reactive ModernBuilds a structure from luminance, saturation, edges, or a matte.
OrderApplies a selected dither style from the Order catalog.
Reactive RetroUses a reactive structure with a separate Retro control set.
SignalCreates directional image displacement and layers.
ScannarDraws image-led scanning lines.
TraceweaverDraws contour, plotter, or constellation traces from the source.
LoscillatorDraws an oscillating beam treatment.

Each mode has a different control set. The other mode controls remain out of the way until you select that mode.

Order

Order is for a defined dither pattern. It contains 83 styles across 13 families. Choose Category, then choose Style.

FamilyStarting point
ScatteralFine texture and organic grain.
GridGeometric patterns and stable pixel structure.
PathfinderCurve-driven diffusion and drawn texture.
ModuHalftone, wave, and direction-led patterns.
CreativeStylized screen and pattern treatments.
GlitchBroken digital artifacts.
PrintEngraving and print-derived texture.
GlyphCharacter-based patterns.
WeaveInterlaced pattern treatments.
MosaicTiled image reduction.
ContourTonal contour treatments.
OpticsLens-like and optical patterns.
TypeType-led image treatments.

The four Pathfinder curve-diffusion variants sit in the Pathfinder family. Use the category and style names in the host to identify a specific result.

Signal

Signal creates a directional treatment from source information. The revised layered behavior is useful when a single pass feels too plain. Set the direction and broad amount first, then add layers only when the first treatment is readable.

Four image-led modes

Scannar turns brightness into moving scan geometry. Start with a wide line field and keep the subject readable. See Scannar.

Traceweaver draws contour, plotter, or constellation lines through the source. Begin with a modest trace count. See Traceweaver.

Loscillator writes a phosphor beam from source features. Start with a narrow beam and modest persistence (this can get very GPU intensive). See Loscillator.

Shared controls

ControlUse it for
ScaleChange the size of the visible structure when the selected mode exposes it.
StrengthBlend the selected dither result with the input.
Per-Channel DitherIntroduce channel-specific variation where the selected setup supports it.

Reaction, targeting, and texture

| Control | Choices or range | What it changes |

| --- | --- | --- | | Reactive To | Luma, Saturation, Edges, Matte | Selects the source signal that drives reaction. | | Reaction Amount | 0 to 1 | Sets how strongly that signal changes the result. | | Invert Reaction | On or Off | Reverses the selected reaction. | | Target | Global, Bright Areas, Edges, Matte | Limits where the treatment applies. | | Target Falloff | 0 to 1 | Softens the target boundary. | | Invert Target | On or Off | Reverses the target area. | | Texture | Paper Grain, Canvas, Concrete, Linen, Film Grain, Halftone, Cross Hatch | Adds a surface pattern. | | Texture Amount | 0 to 1 | Sets the texture contribution. | | Texture Scale | 0.1 to 8 | Changes the texture size. | | Seed | 0 to 999999 | Selects a repeatable texture variation. | | Texture Placement | Before Effect, Before Glow | Chooses whether texture enters before the treatment or before glow. |

For a readable subject, select Edges in Reactive To, keep Reaction Amount moderate, and use Target to contain the treatment. Matte refers to Ditheron's separate optional Matte input. It does not mean source alpha. Reactive Modern includes Polygonal and GUI structures. Reactive Retro has its own control group. Reactive modes explains those two modes.

Practical start

  1. Choose Order for a defined pattern or a reactive mode for source-led texture.

  2. Set Strength before fine detail.

  3. Add color after the pattern reads in grayscale.

  4. Save the setup when it works on the actual shot.